More info See in Glossary (bpp) is the amount of storage required for a single texture pixel. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. This page uses the following terminology:
Some texture import settings can also be overridden globally in Build Settings, mostly to speed up iteration time during development. For information about texture import settings and how to set per-texture platform-specific overrides, see Texture import settings. For information about console platforms, see the platform-specific documentation.įor an overview of texture formats, see Texture formats. This page does not contain information about console platforms.
Texture compression formats, by quality.Recommended texture formats, by platform.This page contains the following information: